stardis-solver

Solve coupled heat transfers
git clone git://git.meso-star.fr/stardis-solver.git
Log | Files | Refs | README | LICENSE

commit 42b9a159c2519f8b9bbea1ed47fef0f0afeaced7
parent 7eb855ee9a8e06429f6f7398db1b1e18eb49f6e8
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Fri, 25 Feb 2022 10:10:07 +0100

Update the overview part of the README file

Update the explanations on how radiative transfers are handled by
Stardis : non-linearities are now supported through the Picard algorithm.

Diffstat:
MREADME.md | 17++++++++++-------
1 file changed, 10 insertions(+), 7 deletions(-)

diff --git a/README.md b/README.md @@ -20,13 +20,16 @@ The hypothesis these algorithms are based upon are the following: - *convection*: fluid media are supposed to be isothermal, even if their temperature may vary with time. This hypothesis relies on the assumption of perfectly agitated fluids. -- *radiation*: local radiative transfer is linearised, i.e. instead of writing - the spectrally integrated net flux as a difference of temperatures to the - power 4, it is assumed of the same form as the convective flux (as a - difference of temperatures, multiplied by a radiative exchange coefficient). - In order to be valid, this representation of radiative transfer exchanges - requires that the temperature at any position and time is close to a known - reference temperature. +- *radiation*: local radiative transfer is solved by a iterative numerical + method (Picard algorithm) that requires the knowledge of a reference + temperature field. At the basic level (one level of recursion), and using a + uniform reference temperature field, this algorithm translates into the + hypothesis of a linearized radiative transfer. Using a higher order or + recursion makes possible to converge the result closer to the solution of a + rigorous spectrally-integrated radiative transfer (a difference of + temperatures to the power 4 when integrated over the whole spectrum). The + higher the recursion order, to better will be the convergence of the + algorithm. In Stardis-Solver the system to simulate is represented by a *scene* whose geometry defines the contour of the object only: in contrast to legacy thermal