commit 2d73ba762e1f348371499ef75f78f454d00e5d58
parent ca8fdc059e2cc3609834ea413a655d19b061a4f7
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Sun, 21 Apr 2024 21:36:07 +0200
Rm a parameter from the sdis_spherical_source_shader structure
The data parameter is not used and is therefore removed. It is now
submitted as a separate input parameter when the source is created. This
makes the source API consistent with other resources (interfaces, media
and radiative environment).
Diffstat:
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/sdis.h b/src/sdis.h
@@ -200,10 +200,9 @@ struct sdis_spherical_source_shader {
* environment, or, to put it another way, that the source is in a vacuum. */
sdis_get_diffuse_radiance_T diffuse_radiance; /* [W/m^2/sr] */
- struct sdis_data* data; /* Data sent to the position functor */
double radius; /* [m] */
};
-#define SDIS_SPHERICAL_SOURCE_SHADER_NULL__ {NULL, NULL, NULL, 0, 0}
+#define SDIS_SPHERICAL_SOURCE_SHADER_NULL__ {NULL, NULL, NULL, 0}
static const struct sdis_spherical_source_shader
SDIS_SPHERICAL_SOURCE_SHADER_NULL = SDIS_SPHERICAL_SOURCE_SHADER_NULL__;