star-vx

Structuring voxels for ray-tracing
git clone git://git.meso-star.fr/star-vx.git
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commit 66dc7b8547b994901ac0ca845843748ce82ee849
parent 90abb80e2a707397bedf2a9e4fa5a441e5ff647e
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Fri, 23 May 2025 15:05:31 +0200

Prepare version 0.3.1

Set version number and write release notes.

Diffstat:
MREADME.md | 8++++++++
Mconfig.mk | 2+-
2 files changed, 9 insertions(+), 1 deletion(-)

diff --git a/README.md b/README.md @@ -37,6 +37,14 @@ Edit config.mk as needed, then run: ## Release notes +### Version 0.3.1 + +- Fix ray-tracing inaccuracy in a binary tree when the ray direction is + approximately aligned with the infinite dimension. +- Improve the build system. + Simplify it by doing everything in one place (the Makefile). + Add macros to control installation sub-directories. + ### Version 0.3 - Replace CMake by Makefile as build system. diff --git a/config.mk b/config.mk @@ -1,4 +1,4 @@ -VERSION = 0.3 +VERSION = 0.3.1 PREFIX = /usr/local LIB_TYPE = SHARED