star-gf

Compute Gebhart factors
git clone git://git.meso-star.fr/star-gf.git
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commit c3bf78521b30dc6bbea14fdb3d04083ee352e8bd
parent 7502c4a90dc8c6fd338746fbc7df8b442771c85c
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Mon, 21 Nov 2016 16:10:37 +0100

Disable the medium absorption code path if ka is 0

Diffstat:
Msrc/sgf_realisation.h | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/sgf_realisation.h b/src/sgf_realisation.h @@ -269,7 +269,7 @@ GEBHART_RADIATIVE_PATH sXd_scene_trace_ray(sXd_scn, pos, dir, range, &prim_from, &hit); /* Handle medium absorption */ - if(absorption_coef >= 0) { + if(absorption_coef > 0) { if(SXD_HIT_NONE(&hit)) { /* The ray shoulnd't be outside the volume */ log_error(dev, "The radiative random walk goes to the infinity while the submitted geometry \n"