commit fed683466778f5706b32676c12cfb7bf71365500
parent b5f75e6b4f96443ea32c2a14d1b643ea10e88fa2
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Thu, 18 Jan 2018 11:29:25 +0100
Test the spherical shapes
Diffstat:
4 files changed, 311 insertions(+), 3 deletions(-)
diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt
@@ -147,7 +147,9 @@ if(NOT NO_TEST)
new_test(test_s3d_scene)
new_test(test_s3d_scene_view)
new_test(test_s3d_shape)
+ new_test(test_s3d_sphere)
new_test(test_s3d_trace_ray_instance)
+ new_test(test_s3d_trace_ray_sphere)
new_test(test_s3d_seams)
build_test(test_s3d_trace_ray)
diff --git a/src/s3d_scene_view.c b/src/s3d_scene_view.c
@@ -226,7 +226,7 @@ embree_geometry_register
(struct s3d_scene_view* scnview,
struct geometry* geom)
{
- ASSERT(scnview && geom && (geom->type==GEOM_MESH || geom->type==GEOM_INSTANCE));
+ ASSERT(scnview && geom);
/* Create the Embree geometry if it is not valid */
if(geom->irtc != RTC_INVALID_GEOMETRY_ID) {
@@ -553,6 +553,7 @@ scene_view_register_sphere
res = htable_geom_set(&scnview->cached_geoms, &shape_id, &geom);
if(res != RES_OK) goto error;
geom->name = shape->id.index;
+ geom->embree_outdated_mask |= EMBREE_USER_GEOMETRY;
}
/* Setup the sphere radius */
@@ -859,6 +860,7 @@ scene_view_compute_volume
volume += flip
? -sphere_compute_volume(geom->data.sphere)
: sphere_compute_volume(geom->data.sphere);
+ break;
case GEOM_INSTANCE:
volume += scene_view_compute_volume(geom->data.instance->scnview, flip);
break;
@@ -1389,8 +1391,8 @@ s3d_scene_view_get_primitive
ASSERT(pgeom);
geom = *pgeom;
}
- ASSERT(geom->type == GEOM_MESH);
- ASSERT(i < mesh_get_ntris(geom->data.mesh));
+ ASSERT(geom->type == GEOM_MESH || geom->type == GEOM_SPHERE);
+ ASSERT(geom->type != GEOM_MESH || i < mesh_get_ntris(geom->data.mesh));
prim->shape__ = geom;
prim->geom_id = geom->name;
prim->prim_id = (unsigned)i;
diff --git a/src/test_s3d_sphere.c b/src/test_s3d_sphere.c
@@ -0,0 +1,172 @@
+/* Copyright (C) |Meso|Star> 2015-2018 (contact@meso-star.com)
+ *
+ * This software is a computer program whose purpose is to describe a
+ * virtual 3D environment that can be ray-traced and sampled both robustly
+ * and efficiently.
+ *
+ * This software is governed by the CeCILL license under French law and
+ * abiding by the rules of distribution of free software. You can use,
+ * modify and/or redistribute the software under the terms of the CeCILL
+ * license as circulated by CEA, CNRS and INRIA at the following URL
+ * "http://www.cecill.info".
+ *
+ * As a counterpart to the access to the source code and rights to copy,
+ * modify and redistribute granted by the license, users are provided only
+ * with a limited warranty and the software's author, the holder of the
+ * economic rights, and the successive licensors have only limited
+ * liability.
+ *
+ * In this respect, the user's attention is drawn to the risks associated
+ * with loading, using, modifying and/or developing or reproducing the
+ * software by the user in light of its specific status of free software,
+ * that may mean that it is complicated to manipulate, and that also
+ * therefore means that it is reserved for developers and experienced
+ * professionals having in-depth computer knowledge. Users are therefore
+ * encouraged to load and test the software's suitability as regards their
+ * requirements in conditions enabling the security of their systems and/or
+ * data to be ensured and, more generally, to use and operate it in the
+ * same conditions as regards security.
+ *
+ * The fact that you are presently reading this means that you have had
+ * knowledge of the CeCILL license and that you accept its terms. */
+
+#include "s3d.h"
+#include "test_s3d_utils.h"
+
+#include <rsys/float2.h>
+#include <rsys/float3.h>
+
+int
+main(int argc, char** argv)
+{
+ struct mem_allocator allocator;
+ struct s3d_primitive prim0;
+ struct s3d_primitive prim1;
+ struct s3d_hit hit;
+ struct s3d_device* dev;
+ struct s3d_scene* scn;
+ struct s3d_shape* sphere0;
+ struct s3d_shape* sphere1;
+ struct s3d_scene_view* view;
+ float center[3] = {0, 0, 0};
+ float radius;
+ float org[3];
+ float dir[3];
+ float range[2];
+ float N[3], P[3], tmp[3];
+ float area;
+ float volume;
+ size_t nprims;
+ unsigned sphere0_id;
+ unsigned sphere1_id;
+ (void)argc, (void)argv;
+
+ CHK(mem_init_proxy_allocator(&allocator, &mem_default_allocator) == RES_OK);
+
+ CHK(s3d_device_create(NULL, &allocator, 0, &dev) == RES_OK);
+ CHK(s3d_scene_create(dev, &scn) == RES_OK);
+
+ CHK(s3d_shape_create_sphere(NULL, NULL) == RES_BAD_ARG);
+ CHK(s3d_shape_create_sphere(dev, NULL) == RES_BAD_ARG);
+ CHK(s3d_shape_create_sphere(NULL, &sphere0) == RES_BAD_ARG);
+ CHK(s3d_shape_create_sphere(dev, &sphere0) == RES_OK);
+
+ CHK(s3d_sphere_setup(NULL, NULL, -1) == RES_BAD_ARG);
+ CHK(s3d_sphere_setup(sphere0, NULL, -1) == RES_BAD_ARG);
+ CHK(s3d_sphere_setup(NULL, center, -1) == RES_BAD_ARG);
+ CHK(s3d_sphere_setup(sphere0, center, -1) == RES_BAD_ARG);
+ CHK(s3d_sphere_setup(NULL, NULL, 1) == RES_BAD_ARG);
+ CHK(s3d_sphere_setup(sphere0, NULL, 1) == RES_BAD_ARG);
+ CHK(s3d_sphere_setup(NULL, center, 1) == RES_BAD_ARG);
+ CHK(s3d_sphere_setup(sphere0, center, 1) == RES_OK);
+ CHK(s3d_sphere_setup(sphere0, center, 0) == RES_BAD_ARG);
+ CHK(s3d_shape_ref_put(sphere0) == RES_OK);
+
+ CHK(s3d_shape_create_sphere(dev, &sphere0) == RES_OK);
+ CHK(s3d_scene_attach_shape(scn, sphere0) == RES_OK);
+ CHK(s3d_scene_view_create(scn, S3D_TRACE, &view) == RES_OK);
+
+ f3(org, 0, 0, 100);
+ f3(dir, 0, 0, -1);
+ f2(range, 0, FLT_MAX);
+
+ CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK);
+ CHK(S3D_HIT_NONE(&hit));
+
+ radius = 2;
+ CHK(s3d_sphere_setup(sphere0, center, 2) == RES_OK);
+ CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK);
+ CHK(S3D_HIT_NONE(&hit));
+ CHK(s3d_scene_view_ref_put(view) == RES_OK);
+ CHK(s3d_scene_view_create(scn, S3D_TRACE, &view) == RES_OK);
+ CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK);
+ CHK(!S3D_HIT_NONE(&hit));
+ CHK(eq_epsf(hit.distance, 100 - radius, 1.e-3f));
+ f3_normalize(N, hit.normal);
+ f3_add(P, org, f3_mulf(P, dir, hit.distance));
+ CHK(f3_eq_eps(N, f3(tmp, 0, 0, 1), 1.e-3f));
+ CHK(f3_eq_eps(P, f3(tmp, 0, 0, radius), 1.e-3f));
+
+ CHK(s3d_scene_view_compute_area(view, &area) == RES_OK);
+ CHK(eq_epsf(area, (float)(4*PI*radius*radius), 1.e-6f));
+ CHK(s3d_scene_view_compute_volume(view, &volume) == RES_OK);
+ CHK(eq_epsf(volume, (float)(4.0/3.0*PI*radius*radius*radius), 1.e-6f));
+
+ CHK(s3d_shape_flip_surface(sphere0) == RES_OK);
+ CHK(s3d_scene_view_compute_area(view, &area) == RES_OK);
+ CHK(eq_epsf(area, (float)(4*PI*radius*radius), 1.e-6f));
+ CHK(s3d_scene_view_compute_volume(view, &volume) == RES_OK);
+ CHK(eq_epsf(volume, (float)(4.0/3.0*PI*radius*radius*radius), 1.e-6f));
+
+ CHK(s3d_scene_view_ref_put(view) == RES_OK);
+ CHK(s3d_scene_view_create(scn, S3D_TRACE, &view) == RES_OK);
+
+ CHK(s3d_scene_view_compute_area(view, &area) == RES_OK);
+ CHK(eq_epsf(area, (float)(4*PI*radius*radius), 1.e-6f));
+ CHK(s3d_scene_view_compute_volume(view, &volume) == RES_OK);
+ CHK(eq_epsf(volume, (float)(-4.0/3.0*PI*radius*radius*radius), 1.e-6f));
+
+ CHK(s3d_shape_flip_surface(sphere0) == RES_OK);
+ CHK(s3d_scene_view_ref_put(view) == RES_OK);
+
+ center[0] = 4;
+ CHK(s3d_shape_create_sphere(dev, &sphere1) == RES_OK);
+ CHK(s3d_sphere_setup(sphere1, center, radius) == RES_OK);
+ CHK(s3d_scene_attach_shape(scn, sphere1) == RES_OK);
+ CHK(s3d_scene_view_create(scn, S3D_GET_PRIMITIVE, &view) == RES_OK);
+
+ CHK(s3d_scene_view_compute_area(view, &area) == RES_OK);
+ CHK(eq_epsf(area, (float)(2*4*PI*radius*radius), 1.e-6f));
+ CHK(s3d_scene_view_compute_volume(view, &volume) == RES_OK);
+ CHK(eq_epsf(volume, (float)(2*4.0/3.0*PI*radius*radius*radius), 1.e-6f));
+
+ CHK(s3d_shape_get_id(sphere0, &sphere0_id) == RES_OK);
+ CHK(s3d_shape_get_id(sphere1, &sphere1_id) == RES_OK);
+ CHK(sphere0_id != sphere1_id);
+
+ CHK(s3d_scene_view_primitives_count(view, &nprims) == RES_OK);
+ CHK(nprims == 2);
+
+ CHK(s3d_scene_view_get_primitive(view, 0, &prim0) == RES_OK);
+ CHK(s3d_scene_view_get_primitive(view, 1, &prim1) == RES_OK);
+ CHK(prim0.prim_id == 0);
+ CHK(prim1.prim_id == 0);
+ CHK(prim0.geom_id == sphere0_id || prim0.geom_id == sphere1_id);
+ CHK(prim1.geom_id == sphere0_id || prim1.geom_id == sphere1_id);
+ CHK(prim0.geom_id != prim1.geom_id);
+ CHK(prim0.inst_id == S3D_INVALID_ID);
+ CHK(prim1.inst_id == S3D_INVALID_ID);
+ CHK(prim0.scene_prim_id == 0);
+ CHK(prim1.scene_prim_id == 1);
+
+ CHK(s3d_shape_ref_put(sphere0) == RES_OK);
+ CHK(s3d_shape_ref_put(sphere1) == RES_OK);
+ CHK(s3d_scene_view_ref_put(view) == RES_OK);
+ CHK(s3d_scene_ref_put(scn) == RES_OK);
+ CHK(s3d_device_ref_put(dev) == RES_OK);
+
+ check_memory_allocator(&allocator);
+ mem_shutdown_proxy_allocator(&allocator);
+ CHK(mem_allocated_size() == 0);
+ return 0;
+}
diff --git a/src/test_s3d_trace_ray_sphere.c b/src/test_s3d_trace_ray_sphere.c
@@ -0,0 +1,132 @@
+/* Copyright (C) |Meso|Star> 2015-2018 (contact@meso-star.com)
+ *
+ * This software is a computer program whose purpose is to describe a
+ * virtual 3D environment that can be ray-traced and sampled both robustly
+ * and efficiently.
+ *
+ * This software is governed by the CeCILL license under French law and
+ * abiding by the rules of distribution of free software. You can use,
+ * modify and/or redistribute the software under the terms of the CeCILL
+ * license as circulated by CEA, CNRS and INRIA at the following URL
+ * "http://www.cecill.info".
+ *
+ * As a counterpart to the access to the source code and rights to copy,
+ * modify and redistribute granted by the license, users are provided only
+ * with a limited warranty and the software's author, the holder of the
+ * economic rights, and the successive licensors have only limited
+ * liability.
+ *
+ * In this respect, the user's attention is drawn to the risks associated
+ * with loading, using, modifying and/or developing or reproducing the
+ * software by the user in light of its specific status of free software,
+ * that may mean that it is complicated to manipulate, and that also
+ * therefore means that it is reserved for developers and experienced
+ * professionals having in-depth computer knowledge. Users are therefore
+ * encouraged to load and test the software's suitability as regards their
+ * requirements in conditions enabling the security of their systems and/or
+ * data to be ensured and, more generally, to use and operate it in the
+ * same conditions as regards security.
+ *
+ * The fact that you are presently reading this means that you have had
+ * knowledge of the CeCILL license and that you accept its terms. */
+
+#include "s3d.h"
+#include "test_s3d_camera.h"
+#include "test_s3d_utils.h"
+
+#include <rsys/image.h>
+#include <rsys/math.h>
+
+int
+main(int argc, char** argv)
+{
+ struct mem_allocator allocator;
+ struct image img;
+ struct camera cam;
+ struct s3d_device* dev;
+ struct s3d_scene* scn;
+ struct s3d_shape* shape;
+ struct s3d_scene_view* view;
+ const size_t img_sz[2] = {640, 480};
+ const float radius = 2;
+ const float center[3] = {1.0, 1.0, 0};
+ float pos[3] = {0, 0, 0};
+ float tgt[3] = {0, 0, 0};
+ float up[3] = {0, 1, 0};
+ float proj_ratio;
+ size_t x, y;
+ int hit_something = 0;
+ (void)argc, (void)argv;
+
+ CHK(mem_init_proxy_allocator(&allocator, &mem_default_allocator) == RES_OK);
+ image_init(&allocator, &img);
+ CHK(image_setup
+ (&img, img_sz[0], img_sz[1], img_sz[0]*3, IMAGE_RGB8, NULL) == RES_OK);
+
+ CHK(s3d_device_create(NULL, &allocator, 0, &dev) == RES_OK);
+ CHK(s3d_scene_create(dev, &scn) == RES_OK);
+ CHK(s3d_shape_create_sphere(dev, &shape) == RES_OK);
+ CHK(s3d_sphere_setup(shape, center, radius) == RES_OK);
+ CHK(s3d_scene_attach_shape(scn, shape) == RES_OK);
+ CHK(s3d_scene_view_create(scn, S3D_TRACE, &view) == RES_OK);
+
+ f3(pos, 0, 0, -10);
+ f3(tgt, 0, 0, 0);
+ f3(up, 0, 1, 0);
+ proj_ratio = (float)img_sz[0] / (float)img_sz[1];
+ camera_init(&cam, pos, tgt, up, (float)PI*0.25f, proj_ratio);
+
+ FOR_EACH(y, 0, img_sz[1]) {
+ float pixel[2];
+ pixel[1] = (float)y / (float)img_sz[1];
+ FOR_EACH(x, 0, img_sz[0]) {
+ const size_t ipix = (y*img_sz[0] + x)*3/*RGB*/;
+ struct s3d_hit hit;
+ const float range[2] = {0, FLT_MAX};
+ float org[3];
+ float dir[3];
+
+ pixel[0] = (float)x/(float)img_sz[0];
+ camera_ray(&cam, pixel, org, dir);
+ CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK);
+ if(S3D_HIT_NONE(&hit)) {
+ ((uint8_t*)img.pixels)[ipix+0] = 0;
+ ((uint8_t*)img.pixels)[ipix+1] = 0;
+ ((uint8_t*)img.pixels)[ipix+2] = 0;
+ } else {
+ float normal[3] = {0.f, 0.f, 0.f};
+ float tmp[3];
+ float len;
+ float dot;
+ f3_normalize(normal, hit.normal);
+
+ f3_add(pos, org, f3_mulf(pos, dir, hit.distance));
+ len = f3_len(f3_sub(pos, pos, center));
+ CHK(eq_epsf(len, radius, 1.e-3f));
+ CHK(f3_eq_eps(f3_mulf(tmp, normal, radius), pos, 1.e-3f));
+
+ dot = absf(f3_dot(normal, dir));
+ ((uint8_t*)img.pixels)[ipix+0] = (uint8_t)(dot*255.f);
+ ((uint8_t*)img.pixels)[ipix+1] = (uint8_t)(dot*255.f);
+ ((uint8_t*)img.pixels)[ipix+2] = (uint8_t)(dot*255.f);
+ hit_something = 1;
+ }
+ }
+ }
+ CHK(hit_something == 1);
+
+ /* Write image */
+ CHK(image_write_ppm_stream(&img, 0, stdout) == RES_OK);
+ image_release(&img);
+
+ CHK(s3d_device_ref_put(dev) == RES_OK);
+ CHK(s3d_scene_ref_put(scn) == RES_OK);
+ CHK(s3d_shape_ref_put(shape) == RES_OK);
+ CHK(s3d_scene_view_ref_put(view) == RES_OK);
+
+ check_memory_allocator(&allocator);
+ mem_shutdown_proxy_allocator(&allocator);
+ CHK(mem_allocated_size() == 0);
+ return 0;
+}
+