star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
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commit 982daa5faa21aaf62f19f98731e8078c520a28d2
parent dcf25d151ef367319cb95cf0eba6259a30b49429
Author: Christophe Coustet <christophe.coustet@meso-star.com>
Date:   Tue, 12 Jan 2021 15:56:19 +0100

Spacing

Diffstat:
Msrc/test_s3d_seams.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/test_s3d_seams.c b/src/test_s3d_seams.c @@ -161,7 +161,7 @@ check_ray(int use_double) CHK(s3d_scene_view_create(scn2, S3D_TRACE, &scnview) == RES_OK); CHK(s3d_scene_view_trace_ray(scnview, org, dir, range, NULL, &hit) == RES_OK); printf("\nRaytrace using %s: ", use_double ? "double" : "float"); - if (!S3D_HIT_NONE(&hit)) { + if(!S3D_HIT_NONE(&hit)) { f3_add(pos, org, f3_mulf(pos, dir, hit.distance)); printf("Hit at [%g %g %g]\n",SPLIT3(pos)); } else {