commit 8e85a6d7b3f8687179c5a63e5c3ffc702db818fe
parent 5a752e8ee7189657c47d033a47bf57daf321d1b9
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Wed, 26 Oct 2016 11:04:27 +0200
Improve the trace ray test on instances
Draw an image of instantiated Cornell Boxes
Diffstat:
4 files changed, 254 insertions(+), 51 deletions(-)
diff --git a/src/test_s3d_camera.h b/src/test_s3d_camera.h
@@ -0,0 +1,81 @@
+/* Copyright (C) |Meso|Star> 2015-2016 (contact@meso-star.com)
+ *
+ * This software is a computer program whose purpose is to describe a
+ * virtual 3D environment that can be ray-traced and sampled both robustly
+ * and efficiently.
+ *
+ * This software is governed by the CeCILL license under French law and
+ * abiding by the rules of distribution of free software. You can use,
+ * modify and/or redistribute the software under the terms of the CeCILL
+ * license as circulated by CEA, CNRS and INRIA at the following URL
+ * "http://www.cecill.info".
+ *
+ * As a counterpart to the access to the source code and rights to copy,
+ * modify and redistribute granted by the license, users are provided only
+ * with a limited warranty and the software's author, the holder of the
+ * economic rights, and the successive licensors have only limited
+ * liability.
+ *
+ * In this respect, the user's attention is drawn to the risks associated
+ * with loading, using, modifying and/or developing or reproducing the
+ * software by the user in light of its specific status of free software,
+ * that may mean that it is complicated to manipulate, and that also
+ * therefore means that it is reserved for developers and experienced
+ * professionals having in-depth computer knowledge. Users are therefore
+ * encouraged to load and test the software's suitability as regards their
+ * requirements in conditions enabling the security of their systems and/or
+ * data to be ensured and, more generally, to use and operate it in the
+ * same conditions as regards security.
+ *
+ * The fact that you are presently reading this means that you have had
+ * knowledge of the CeCILL license and that you accept its terms. */
+
+#ifndef TEST_S3D_CAMERA_H
+#define TEST_S3D_CAMERA_H
+
+#include <rsys/float3.h>
+
+struct camera {
+ float pos[3];
+ float x[3], y[3], z[3]; /* Basis */
+};
+
+static INLINE void
+camera_init
+ (struct camera* cam,
+ const float pos[3],
+ const float tgt[3],
+ const float up[3],
+ const float fov_x,
+ const float proj_ratio)
+{
+ float f = 0.f;
+ ASSERT(cam);
+
+ f3_set(cam->pos, pos);
+ f = f3_normalize(cam->z, f3_sub(cam->z, tgt, pos)); NCHECK(f, 0);
+ f = f3_normalize(cam->x, f3_cross(cam->x, cam->z, up)); NCHECK(f, 0);
+ f = f3_normalize(cam->y, f3_cross(cam->y, cam->z, cam->x)); NCHECK(f, 0);
+ f3_divf(cam->z, cam->z, (float)tan(fov_x*0.5f));
+ f3_divf(cam->y, cam->y, proj_ratio);
+}
+
+static INLINE void
+camera_ray
+ (const struct camera* cam,
+ const float pixel[2],
+ float org[3],
+ float dir[3])
+{
+ float x[3], y[3], f;
+ ASSERT(cam && pixel && org && dir);
+
+ f3_mulf(x, cam->x, pixel[0]*2.f - 1.f);
+ f3_mulf(y, cam->y, pixel[1]*2.f - 1.f);
+ f3_add(dir, f3_add(dir, x, y), cam->z);
+ f = f3_normalize(dir, dir); NCHECK(f, 0);
+ f3_set(org, cam->pos);
+}
+
+#endif /* TEST_S3D_CAMERA_H */
+
diff --git a/src/test_s3d_cbox.h b/src/test_s3d_cbox.h
@@ -36,7 +36,7 @@
#include <rsys/rsys.h>
#include <stdint.h>
-struct cbox_desc{
+struct cbox_desc {
const float* vertices;
const unsigned* indices;
};
diff --git a/src/test_s3d_trace_ray.c b/src/test_s3d_trace_ray.c
@@ -31,6 +31,7 @@
* knowledge of the CeCILL license and that you accept its terms. */
#include "s3d.h"
+#include "test_s3d_camera.h"
#include "test_s3d_cbox.h"
#include "test_s3d_utils.h"
@@ -42,47 +43,6 @@
#define IMG_WIDTH 640
#define IMG_HEIGHT 480
-struct camera {
- float pos[3];
- float x[3], y[3], z[3]; /* Basis */
-};
-
-static void
-camera_init(struct camera* cam)
-{
- const float pos[3] = { 178.f, -1000.f, 273.f };
- const float tgt[3] = { 178.f, 0.f, 273.f };
- const float up[3] = { 0.f, 0.f, 1.f };
- const float proj_ratio = (float)IMG_WIDTH/(float)IMG_HEIGHT;
- const float fov_x = (float)PI * 0.25f;
- float f = 0.f;
- ASSERT(cam);
-
- f3_set(cam->pos, pos);
- f = f3_normalize(cam->z, f3_sub(cam->z, tgt, pos)); NCHECK(f, 0);
- f = f3_normalize(cam->x, f3_cross(cam->x, cam->z, up)); NCHECK(f, 0);
- f = f3_normalize(cam->y, f3_cross(cam->y, cam->z, cam->x)); NCHECK(f, 0);
- f3_divf(cam->z, cam->z, (float)tan(fov_x*0.5f));
- f3_divf(cam->y, cam->y, proj_ratio);
-}
-
-static void
-camera_ray
- (const struct camera* cam,
- const float pixel[2],
- float org[3],
- float dir[3])
-{
- float x[3], y[3], f;
- ASSERT(cam && pixel && org && dir);
-
- f3_mulf(x, cam->x, pixel[0]*2.f - 1.f);
- f3_mulf(y, cam->y, pixel[1]*2.f - 1.f);
- f3_add(dir, f3_add(dir, x, y), cam->z);
- f = f3_normalize(dir, dir); NCHECK(f, 0);
- f3_set(org, cam->pos);
-}
-
static int
filter_func
(const struct s3d_hit* hit,
@@ -125,6 +85,7 @@ main(int argc, char** argv)
float transform[12];
float vec[3];
float lower[3], upper[3];
+ float pos[3], tgt[3], up[3];
float org[3] = { 0.f, 0.f, 0.f };
float dir[3] = { 0.f, 1.f, 0.f };
float range[2] = { 0.f, FLT_MAX };
@@ -314,7 +275,11 @@ main(int argc, char** argv)
CHECK(f3_eq(transform + 9, f3(vec, -100.f, 0.f, -2.f)), 1);
}
- camera_init(&cam);
+ f3(pos, 178.f, -1000.f, 273.f);
+ f3(tgt, 178.f, 0.f, 273.f);
+ f3(up, 0.f, 0.f, 1.f);
+ camera_init(&cam, pos, tgt, up, (float)PI*0.25,
+ (float)IMG_WIDTH/(float)IMG_HEIGHT);
FOR_EACH(iy, 0, IMG_HEIGHT) {
float pixel[2];
diff --git a/src/test_s3d_trace_ray_instance.c b/src/test_s3d_trace_ray_instance.c
@@ -31,11 +31,14 @@
* knowledge of the CeCILL license and that you accept its terms. */
#include "s3d.h"
+#include "test_s3d_camera.h"
+#include "test_s3d_cbox.h"
#include "test_s3d_utils.h"
#include <rsys/float2.h>
#include <rsys/float3.h>
#include <rsys/float33.h>
+#include <rsys/image.h>
static const float quad_verts[] = {
-1.f, -1.f, 0.f,
@@ -95,13 +98,11 @@ quad_get_pos(const unsigned ivert, float pos[3], void* data)
pos[2] = quad_verts[i+2];
}
-int
-main(int argc, char** argv)
+static void
+test_quad(struct s3d_device* dev)
{
- struct mem_allocator allocator;
struct ray ray;
struct s3d_attrib attr;
- struct s3d_device* dev;
struct s3d_hit hit[2];
struct s3d_scene* scn;
struct s3d_scene_view* view[2];
@@ -113,10 +114,6 @@ main(int argc, char** argv)
float transform[12];
float dir[3];
float range[2];
- (void)argc, (void)argv;
-
- mem_init_proxy_allocator(&allocator, &mem_default_allocator);
- CHECK(s3d_device_create(NULL, &allocator, 1, &dev), RES_OK);
f33_rotation_pitch(transform, (float)PI);
f3_splat(transform+9, 0);
@@ -181,6 +178,166 @@ main(int argc, char** argv)
CHECK(s3d_shape_ref_put(quad_inst), RES_OK);
CHECK(s3d_shape_ref_put(quad), RES_OK);
CHECK(s3d_scene_ref_put(scn), RES_OK);
+}
+
+static void
+test_cbox(struct s3d_device* dev, const char* filename)
+{
+ struct camera cam;
+ struct cbox_desc cbox_desc;
+ struct s3d_scene* scn;
+ struct s3d_scene* cbox;
+ struct s3d_shape* shape;
+ struct s3d_vertex_data vdata;
+ struct s3d_scene_view* view;
+ float lower[3], upper[3], extend[3];
+ float size[2];
+ float pos[3], tgt[3], up[3];
+ float org[3], dir[3], range[2];
+ float proj_ratio;
+ unsigned char* img = NULL;
+ unsigned walls_id;
+ const int img_sz[2] = { 640, 480 };
+ const int N = 8;
+ int x, y;
+
+ CHECK(s3d_scene_create(dev, &cbox), RES_OK);
+ CHECK(s3d_scene_create(dev, &scn), RES_OK);
+
+ vdata.usage = S3D_POSITION;
+ vdata.type = S3D_FLOAT3;
+ vdata.get = cbox_get_position;
+
+ /* Walls */
+ cbox_desc.vertices = cbox_walls;
+ cbox_desc.indices = cbox_walls_ids;
+ CHECK(s3d_shape_create_mesh(dev, &shape), RES_OK);
+ CHECK(s3d_mesh_setup_indexed_vertices(shape, cbox_walls_ntris, cbox_get_ids,
+ cbox_walls_nverts, &vdata, 1, &cbox_desc), RES_OK);
+ CHECK(s3d_scene_attach_shape(cbox, shape), RES_OK);
+ CHECK(s3d_shape_get_id(shape, &walls_id), RES_OK);
+ CHECK(s3d_shape_ref_put(shape), RES_OK);
+
+ /* Short block */
+ cbox_desc.vertices = cbox_short_block;
+ cbox_desc.indices = cbox_block_ids;
+ CHECK(s3d_shape_create_mesh(dev, &shape), RES_OK);
+ CHECK(s3d_mesh_setup_indexed_vertices(shape, cbox_block_ntris, cbox_get_ids,
+ cbox_block_nverts, &vdata, 1, &cbox_desc), RES_OK);
+ CHECK(s3d_scene_attach_shape(cbox, shape), RES_OK);
+ CHECK(s3d_shape_ref_put(shape), RES_OK);
+
+ /* Tall block */
+ cbox_desc.vertices = cbox_tall_block;
+ cbox_desc.indices = cbox_block_ids;
+ CHECK(s3d_shape_create_mesh(dev, &shape), RES_OK);
+ CHECK(s3d_mesh_setup_indexed_vertices(shape, cbox_block_ntris, cbox_get_ids,
+ cbox_block_nverts, &vdata, 1, &cbox_desc), RES_OK);
+ CHECK(s3d_scene_attach_shape(cbox, shape), RES_OK);
+ CHECK(s3d_shape_ref_put(shape), RES_OK);
+
+ /* Compute the cbox extends */
+ CHECK(s3d_scene_view_create(cbox, S3D_GET_PRIMITIVE, &view), RES_OK);
+ CHECK(s3d_scene_view_get_aabb(view, lower, upper), RES_OK);
+ CHECK(s3d_scene_view_ref_put(view), RES_OK);
+ f3_sub(extend, upper, lower);
+
+ /* Create instances */
+ size[0] = extend[0]*(float)N + (extend[0]*0.05f) * (float)(N-1);
+ size[1] = extend[2]*(float)N + (extend[2]*0.05f) * (float)(N-1);
+ pos[0] = -size[0] * 0.5f;
+ pos[1] = 0;
+ FOR_EACH(x, 0, N) {
+ pos[2] = -size[1] * 0.5f;
+ FOR_EACH(y, 0, N) {
+ CHECK(s3d_scene_instantiate(cbox, &shape), RES_OK);
+ CHECK(s3d_instance_set_position(shape, pos), RES_OK);
+ CHECK(s3d_scene_attach_shape(scn, shape), RES_OK);
+ CHECK(s3d_shape_ref_put(shape), RES_OK);
+ pos[2] += extend[2] * 1.05f;
+ }
+ pos[0] += extend[0] * 1.05f;
+ }
+
+ /* Setup point of view */
+ f3(pos, 0.f, -3000.f, 0.f);
+ f3(tgt, 0.f, 0.f, 0.f);
+ f3(up, 0.f, 0.f, 1.f);
+ proj_ratio = (float)img_sz[0] / (float)img_sz[1];
+ camera_init(&cam, pos, tgt, up, (float)PI*0.5, proj_ratio);
+
+ /* Create the output image */
+ if(filename) {
+ img = mem_alloc((size_t)(3*img_sz[0]*img_sz[1]));
+ NCHECK(img, NULL);
+ }
+
+ /* Trace rays */
+ CHECK(s3d_scene_view_create(scn, S3D_TRACE, &view), RES_OK);
+ range[0] = 0.f;
+ range[1] = FLT_MAX;
+ FOR_EACH(y, 0, img_sz[1]) {
+ float pixel[2];
+ pixel[1] = (float)y / (float)img_sz[1];
+ FOR_EACH(x, 0, img_sz[0]) {
+ const int ipix = (y*img_sz[0] + x)*3/*RGB*/;
+ struct s3d_hit hit;
+
+ pixel[0] = (float)x/(float)img_sz[0];
+ camera_ray(&cam, pixel, org, dir);
+ CHECK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit), RES_OK);
+ if(!img) continue;
+
+ if(S3D_HIT_NONE(&hit)) {
+ img[ipix+0] = 0;
+ img[ipix+1] = 0;
+ img[ipix+2] = 0;
+ } else {
+ float normal[3], col[3], dot;
+ float f = (float)hit.prim.inst_id / (float)(N*N);
+ f3(col, f, MMAX(0.f, 1.f-f), MMAX(0.f, 1.f-f));
+
+ if(hit.prim.geom_id == walls_id) {
+ if(hit.prim.prim_id == 4 || hit.prim.prim_id == 5) {
+ f3(col, col[0], 0.f, 0.f);
+ } else if(hit.prim.prim_id == 6 || hit.prim.prim_id == 7) {
+ f3(col, 0.f, col[1], 0.f);
+ }
+ }
+
+ f3_normalize(normal, hit.normal);
+ dot = absf(f3_dot(normal, dir));
+ img[ipix+0] = (unsigned char)(dot * col[0] * 255.f);
+ img[ipix+1] = (unsigned char)(dot * col[1] * 255.f);
+ img[ipix+2] = (unsigned char)(dot * col[2] * 255.f);
+ }
+ }
+ }
+ CHECK(s3d_scene_view_ref_put(view), RES_OK);
+
+ if(img) {
+ CHECK(image_ppm_write(filename, img_sz[0], img_sz[1], 3, img), RES_OK);
+ mem_rm(img);
+ }
+
+ /* Release data */
+ CHECK(s3d_scene_ref_put(cbox), RES_OK);
+ CHECK(s3d_scene_ref_put(scn), RES_OK);
+}
+
+int
+main(int argc, char** argv)
+{
+ struct mem_allocator allocator;
+ struct s3d_device* dev;
+ (void)argc, (void)argv;
+
+ mem_init_proxy_allocator(&allocator, &mem_default_allocator);
+ CHECK(s3d_device_create(NULL, &allocator, 1, &dev), RES_OK);
+
+ test_quad(dev);
+ test_cbox(dev, argc > 1 ? argv[1] : NULL);
+
CHECK(s3d_device_ref_put(dev), RES_OK);
check_memory_allocator(&allocator);