star-3d

Surface structuring for efficient 3D geometric queries
git clone git://git.meso-star.fr/star-3d.git
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commit 789f7e128efcac1a7182cb99d60e413c346a4a46
parent 1d08c433b451cc2b6c47526f625fe2e175ae71d1
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Thu, 12 Mar 2015 10:50:17 +0100

Fix the update of the back-end vertex buffer

Diffstat:
Msrc/s3d_scene.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/s3d_scene.c b/src/s3d_scene.c @@ -72,7 +72,7 @@ scene_setup(struct s3d_scene* scn) /* Update the Embree geometry if required */ if(shape->data.mesh.update_mask & MESH_INDEX_BUFFER) rtcUpdateBuffer(scn->rtc_scn, shape->rtc_geom, RTC_INDEX_BUFFER); - if(shape->data.mesh.update_mask & MESH_INDEX_BUFFER) + if(shape->data.mesh.update_mask & MESH_VERTEX_BUFFER) rtcUpdateBuffer(scn->rtc_scn, shape->rtc_geom, RTC_VERTEX_BUFFER); shape->data.mesh.update_mask = 0; } else {