star-2d

Contour structuring for efficient 2D geometric queries
git clone git://git.meso-star.fr/star-2d.git
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commit b399367d7ceaa2242275ee3edb0d735c87346768
parent e55048b2657e71f6eb48c321ca8cbe7c2e41ce94
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Thu, 17 Sep 2020 11:29:10 +0200

Write the 0.10 release note

Diffstat:
MREADME.md | 13+++++++++++++
1 file changed, 13 insertions(+), 0 deletions(-)

diff --git a/README.md b/README.md @@ -97,6 +97,19 @@ with `<STAR2D_INSTALL_DIR>` the install directory of Star-2D and ## Release notes +### Version 0.4 + +- Add the `s2d_scene_view_closest_point` function. This function retrieves the + closest point into the scene to a query position in a radius from ]0, INF]. + This closest point is returned as a regular hit which means that the function + returns to the caller not only the distance to the query position, but also + the geometric primitive onto which the point lies and its location onto this + primitive. If no segment lies around the query position in a distance lesser + than the one defined by the query radius, the returned hit is invalid which + can be checked with the regular `S2D_HIT_NONE` macro. Finally, this function + supports the filter functions so that the caller can choose to discard + closest hits according to its own criteria. + ### Version 0.3.1 - Fix the `s2d_segment_get_vertex_attrib` function: it could fail and return an