commit 979f9255574da1cce3417a430644333d1e83dc00
parent c4dbc89371215c68b4771f014885c572dd9fb364
Author: Christophe Coustet <christophe.coustet@meso-star.com>
Date: Mon, 22 Oct 2018 16:10:09 +0200
Rephrase Embree credit the Intel way.
Diffstat:
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/README.md b/README.md
@@ -10,7 +10,9 @@ through 3D primitives whose Z component is assumed to be 0 or infinity. The
scene ray-tracing can thus be performed in the XY 2D plane or in fictive 3D
world where a line segment is actually a plane extruded to [-infinity,
+infinity] along the Z dimension. To ensure high ray tracing efficiency, the
-Star-2D back-end heavily relies on the Intel [Embree](https://embree.github.io)
+Star-2D back-end heavily relies on the
+[IntelĀ® Rendering Framework](https://software.intel.com/sdvis):
+[Embree](https://embree.github.io)
library that provides several ray-tracing kernels optimized for a wide range of
data workloads. The target users of Star-2D are thus programmers that have to
efficiently deal with complex 2D environment as numerical simulation engineers