star-2d

Contour structuring for efficient 2D geometric queries
git clone git://git.meso-star.fr/star-2d.git
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commit 979f9255574da1cce3417a430644333d1e83dc00
parent c4dbc89371215c68b4771f014885c572dd9fb364
Author: Christophe Coustet <christophe.coustet@meso-star.com>
Date:   Mon, 22 Oct 2018 16:10:09 +0200

Rephrase Embree credit the Intel way.

Diffstat:
MREADME.md | 4+++-
1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/README.md b/README.md @@ -10,7 +10,9 @@ through 3D primitives whose Z component is assumed to be 0 or infinity. The scene ray-tracing can thus be performed in the XY 2D plane or in fictive 3D world where a line segment is actually a plane extruded to [-infinity, +infinity] along the Z dimension. To ensure high ray tracing efficiency, the -Star-2D back-end heavily relies on the Intel [Embree](https://embree.github.io) +Star-2D back-end heavily relies on the +[IntelĀ® Rendering Framework](https://software.intel.com/sdvis): +[Embree](https://embree.github.io) library that provides several ray-tracing kernels optimized for a wide range of data workloads. The target users of Star-2D are thus programmers that have to efficiently deal with complex 2D environment as numerical simulation engineers