meso-web

Sources of the |Méso|Star> website
git clone git://git.meso-star.fr/meso-web.git
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commit eea34c9626631d00428c177b997be7cb49631a60
parent b5d0a6673b9b75c1e526416f9231829376c5846f
Author: Christophe Coustet <christophe.coustet@meso-star.com>
Date:   Wed,  4 Oct 2017 16:41:13 +0200

Some rewording.

Diffstat:
Msolstice.html.in | 43+++++++++++++++++++++----------------------
1 file changed, 21 insertions(+), 22 deletions(-)

diff --git a/solstice.html.in b/solstice.html.in @@ -23,20 +23,20 @@ plant, and evaluates various <b>efficiencies</b> for each primary reflector: it computes losses due to cosine effect, to shadowing and masking, to orientation and surface irregularities, to reflectivity and to atmospheric transmission. -These data provides insightful informations when looking for the optimal design +These data provide insightful information when looking for the optimal design of a concentrated solar plant. Solstice is powered by a <b>Monte-Carlo -solver</b>, which means that every of these results is provided with its +solver</b>, which means that each result is provided with its <b>numerical accuracy</b>. <p>Solstice is specifically designed to handle <b>complex solar facilities</b>. A solar plant can be composed of any number of geometries of different types like hyperbolas, parabolas, cylindro-parabolas, planar polygons, cylinders, spheres, hemispheres and cuboids. Behind analytic shapes, one can also use any -<b>external mesh</b> stored with respect to the STereo Lithography file +<b>external mesh</b> stored in a <b>ST</b>ereo <b>L</b>ithography file format. <p>The orientation of the reflectors can be either defined manually or -<b>automatically computed</b> by Solstice with respect to the sun direction and +<b>automatically computed</b> by Solstice according to the sun direction and the animation constraints of the reflectors. <p>Mirror, matte and dielectric materials are supported. <b>Spectral effects</b> @@ -53,11 +53,10 @@ return false;">license</a> for details.</p> <h2>A straight interface</h2> -<p>The Solstice program is a <b>command-line tool</b> that consumes input data, -performs computations, write results and that's all. It presumes nothing on how +<p>The Solstice program is a <b>command-line tool</b> that processes input data, +performs computations, write results and that's all. It makes no assumptions on how the input data are created excepted that it has to follow the expected file -formats. The simulation results are also provided as is, in a raw ASCII file -format.</p> +formats. The simulation results are also provided as is, in a raw ASCII file.</p> <p>This thin interface is not only simple and powerful but is also particularly well suited to be <b>extended</b> and <b>integrated into any toolchain</b>. @@ -81,18 +80,18 @@ analysis tool, <i>etc.</i>.</p> </div> <p>Beside the simulation process, Solstice can output data to help in the -<b>analysis</b> of the simulation results: it can save the <b>radiative -paths</b> sampled during a simulation, and export the solar plant -<b>geometry</b> with respect to a regular geometric file format. Thanks to +<b>analysis</b> of the simulation results: it can output the <b>radiative +paths</b> sampled during a simulation, as well as the solar plant +<b>geometry</b> described in the OBJ file format. Thanks to these data, the user can quickly assert that too many radiative paths are occluded or miss the target, or that the primary reflectors are not correctly oriented. One can also map the simulation results to the solar plant geometry -in order to provide an efficient and interactive way to visualise, and thus -analyse, the estimated data in the desired data analysis toolkit.</p> +in order to efficiently visualise and +analyse them using one's favorite data analysis toolkit.</p> -<p>Solstice provides also <b>offline rendering</b> capabilities. It implements -an un-biased physically based rendering kernel that relies on the data and -algorithmic tools used by the solver. This ensures that the drawn images give +<p>Solstice also provides <b>offline rendering</b> capabilities. It implements +an unbiased physically-based rendering kernel that relies on the data and +algorithmic tools used by the solver. This ensures that the rendered images give visual clues on how the light actually interacts with the geometry and the materials of the simulated solar plant.</p> @@ -103,8 +102,8 @@ href=solstice-downloads.html#pgp>PGP signature</a>. Then extract it. On Windows, open a command prompt into the Solstice bin directory and invoke the <code>solstice.exe</code> executable. You can alternatively register its directory into the <code>path</code> environment variable to expose the -Solstice application to the system and allowing its invocation from -anywhere.</p> +Solstice application to the system, allowing its invocation from +any directory.</p> <pre class="code"> C:\Users\Meso-Star\Solstice-${VERSION}-Win64\bin>solstice -h @@ -126,11 +125,11 @@ the profile of Solstice in your shell initialisation script.</p> $ echo "source ~/Solstice-${VERSION}-GNU-Linux64/etc/solstice.profile" >> ~/.bashrc </pre> -<p>The Solstice <b>reference documentation</b> is installed in the -<code>share/man</code> sub-directory of Solstice. To consult it, browse the -HTML files stored in the <code>share/man/man1</code> and +<p>The Solstice <b>reference documentation</b> is located in the +<code>share/man</code> sub-directory of Solstice. To consult it, just browse the +HTML files in the <code>share/man/man1</code> and <code>share/man/man5</code> directories. On GNU/Linux, you can alternatively -use the <code>man</code> command-line to read its ROFF version.</p> +use the <code>man</code> command-line.</p> <pre class="code"> $ man solstice