meso-web

Sources of the |Méso|Star> website
git clone git://git.meso-star.fr/meso-web.git
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commit abc3f9e167b4e31a00989802bacc7f01859096d3
parent 134f50a0d5ce8e92de6f9543fc5e1e72a67f5d6b
Author: Vincent Eymet <vincent.eymet@meso-star.com>
Date:   Tue, 14 Feb 2023 16:09:38 +0100

htrdr: proofreading the overview page

Diffstat:
Mhtrdr/htrdr.html.in | 25++++++++++++-------------
Mhtrdr/htrdr_build.sh | 2++
2 files changed, 14 insertions(+), 13 deletions(-)

diff --git a/htrdr/htrdr.html.in b/htrdr/htrdr.html.in @@ -51,7 +51,7 @@ source.</p> <p>Applications are theoretically possible to any configuration. However, it all eventually comes down to the possibility of using the physical data of interest, in their most common formats, in each scientific community. -<code>htrdr</code> is currently suitable for two main application fields:</p> +<code>htrdr</code> is currently suitable for three main application fields:</p> <ol> <li> @@ -98,7 +98,7 @@ interest, in their most common formats, in each scientific community. </li> </ol> -<p>Since any observable radiative transfer is expressed as an integral of the +<p>Since any radiative transfer observable is expressed as an integral of the intensity, and since there is a strict equivalence between the integral to be solved and the underlying Monte-Carlo algorithm (each integral results in the sampling of a random variable), the algorithms that calculate the radiance are @@ -158,8 +158,8 @@ used for computing various quantities:</p> the simulation are described in <a href="https://rmets.onlinelibrary.wiley.com/doi/full/10.1002/qj.3614">Strauss et al. (2019)</a>. - The infrared rendering is calculated in [9, 10]&nbsp;µm; the color map - displays the brightness temperature in Kelvin. + The infrared rendering is calculated in [9, 10]&nbsp;µm spectral range; the + color map displays the brightness temperature in Kelvin. </div> </div> @@ -188,9 +188,9 @@ research projects:</p> the <code>htrdr</code> codebase was used to explore a whole new class of radiative transfer algorithms: instead of relying on the full atmospheric radiative properties data set (prerequisite for current algorithms), the - so-called <b>line sampling</b> algorithms will not require nor compute the - absorption coefficient of the atmosphere. Instead, it will sample energetic - transitions and use a Line-by-Line parameters database (such as <a + so-called <b>line sampling</b> algorithms will <b>not</b> require <b>nor</b> + compute the absorption coefficient of the atmosphere. Instead, it will sample + energetic transitions and use a Line-by-Line parameters database (such as <a href="https://hitran.org/">HITRAN</a>) in order to perform a <b>rigorous spectral integration</b>, both in the visible and the infrared spectral ranges.</li> @@ -256,10 +256,10 @@ href="https://imagemagick.org/script/display.php">display</a>. between the left and right parts of the image; since the laser propagates from the left to the right, it is progressively attenuated while traveling the medium. The intensity of radiation subject to scattering therefore - decreases. In addition to these "trapping" effect these images provide some + decreases. In addition to these trapping effect these images provide some insight about the scattering cross-section of the medium as a function of - height. Scattering properties of soot gradually increase from the injection - position to a height of approximately 35&nbsp;mm. A steep decrease follows: + height. Scattering properties of soot gradually increase from the injection + position to a height of approximately 35&nbsp;mm. A steep decrease follows: the image for a height of 40&nbsp;mm is very similar to the image obtained at 10&nbsp;mm. </div> @@ -277,12 +277,11 @@ href="https://imagemagick.org/script/display.php">display</a>. normal is oriented respectively at an angle of 30, 60 and 90 degrees relative to the main direction of the laser sheet. One can see the trapping of radiation by the medium and the decrease of scattering intensity decreases - with the angle of observation, otherwise known as the scattering - angle. + with the angle of observation, otherwise known as the scattering angle and + the decrease of the scattered intensity with the angle of observation. </div> </div> - <p>No pre-compiled version of <code>htrdr</code> is provided; it must be compiled directly from its source tree. A simple way is to rely on the <code>htrdr</code> branch of the <a diff --git a/htrdr/htrdr_build.sh b/htrdr/htrdr_build.sh @@ -33,6 +33,8 @@ overview() | sed 's/https:\/\/gitlab.com\/meso-star\/mrumtl\/-\/blob\/master\/doc\/mrumtl\.5\.txt/man\/man5\/mrumtl.5.html/g' \ | sed 's/^<h2>Release notes/<h2 id=release_notes>Release notes/' \ | sed 's/but introduce /but introduces /' \ + | sed "s/planet's soil/planet's ground/g" \ + | sed 's/terrestrial planet/telluric planet/g' \ | sed 's/scracth/scratch/') # Misspelling copying=$(echo "${readme}" \