commit a3b2ac32d7361444ded00d4180a055244a533c30
parent 9c0f4fb529d301fd8788cf9967746f6d2b3f07f8
Author: Vincent Forest <vincent.forest@meso-star.com>
Date: Mon, 23 May 2022 09:39:35 +0200
htrdr: small update of the htrdr-urban overview
Diffstat:
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/htrdr/mods/htrdr-urban.html.in b/htrdr/mods/htrdr-urban.html.in
@@ -15,12 +15,12 @@
that simulates radiative transfer in scenes composed of an atmospheric gas
mixture, clouds, and a ground with buildings and vegetation. In addition of
<b>visible or infrared rendering</b> of virtual scenes and calculation of
-<b>solar or ifrared irradiation</b>, <code>htrdr</code> Urban adds the
+<b>solar or infrared irradiation</b>, <code>htrdr</code> Urban adds the
calculation of <b>radiative flux density</b> incident on or absorbed by a group
of triangles belonging to the ground geometry (e.g. building, walls, windows,
-roofs, <i>etc.</i>). Visit the <a
+roofs, <i>etc.</i>) and humans. Visit the <a
href="https://gitlab.com/edstar/htrdr/-/tree/main_urban">project repository</a>
-for more informations about this modification (features, installation process,
+for more information about this modification (features, installation process,
use case, <i>etc</i>).
<p>The following figures illustrate some of the results obtained with