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commit 620f6f19695e77e33f8378b6d43d60fa507f60dc
parent a56427a31f6d191f5b3023bbd62b6594879a6555
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Fri, 16 Jul 2021 18:20:24 +0200

Add laser sheet animations to the htrdr section

Diffstat:
Mhtrdr/htrdr.html.in | 92+++++++++++++++++++++++++++++++++++++++++++++++++++----------------------------
Ahtrdr/valid_800x600x4096.gif | 2++
Ahtrdr/valid_800x600x4096_thumb.gif | 2++
Ahtrdr/valid_pview.gif | 2++
Ahtrdr/valid_pview_thumb.gif | 2++
5 files changed, 68 insertions(+), 32 deletions(-)

diff --git a/htrdr/htrdr.html.in b/htrdr/htrdr.html.in @@ -28,8 +28,8 @@ function poptext(Id) { <p><code>htrdr</code> evaluates the intensity at any position (probe) of the scene, in any direction, in the presence of <b>surfaces</b> and an <b>absorbing and diffusing semi-transparent medium</b>, for both <b>longwave</b> radiation -sources (external to the medium) than for <b>shortwave</b> radiation sources -(internal to the medium). The intensity is calculated using the +sources (internal to the medium) and <b>shortwave</b> radiation sources +(external to the medium). The intensity is calculated using the <b>Monte-Carlo</b> method: a number of optical paths are simulated backward, from the probe position and into the medium. Various algorithms are used, depending on the specificities of the nature and shape of the radiation @@ -82,8 +82,9 @@ used for computing various quantities:</p> <p><b>Images</b> on a camera sensor, in a given field of view. For combustion applications, only monochromatic images are supported. In atmospheres, both visible and infrared images are possible: CIE colorimetry is used for visible - images, while an infrared image is in fact a temperature map of luminosity, - over the required spectral interval.</p> + images, while and infrared image is in fact a brightness temperature map, + obtained from the incoming radiative flux over the required spectral + interval</p> </li> <li> <p><b>Flux density maps</b>, on a grid of sensors, integrated over an entire @@ -185,8 +186,8 @@ text, as a list of raw pixel estimations, making easier the processing of its data. <p>This thin interface is, by nature, particularly well suited to be -<b>extended</b> and <b>integrated</b> into a any workflow. For instance, one -can save the cloud properties used by <a +<b>extended</b> and <b>integrated</b> into any workflow. For instance, one can +save the cloud properties used by <a href="man/man1/htrdr-atmosphere.1.html">htrdr-atmosphere</a> directly in the <a href=man/man5/htcp.5.html>htcp</a> file format or use the <a @@ -203,30 +204,29 @@ href="https://imagemagick.org/script/display.php">display</a>. <div class="img" style="width: 20em"> <div style="width: 49.5%; float: left; padding-right: 1%" > - <a href="downward_flux_500x500x2048_sw_380_4000_879.349.jpg"> - <img src="downward_flux_500x500x2048_sw_380_4000_879.349.jpg" alt="downward_flux_sw"> + <a href="valid_800x600x4096.gif"> + <img src="valid_800x600x4096_thumb.gif" alt="anim_laser_sheet"> </a> </div> <div style="width: 49.5%; float: left; padding-right: 0%"> - <a href="downward_flux_500x500x2048_lw_4000_100000_425.156.jpg"> - <img src="downward_flux_500x500x2048_lw_4000_100000_425.156.jpg" alt="downward_flux_lw"> + <a href="valid_pview.gif"> + <img src="valid_pview_thumb.gif" alt="anim_laser_sheet_pview"> </a> </div> <div class="caption"> - Shortwave (left) and longwave (right) downward flux density maps in - W/m<sup>2</sup> computed by <a - href="man/man1/htrdr-atmosphere.1.html">htrdr-atmosphere</a> at 1&nbsp;meter - height with the <a href=htrdr-atmosphere-spk.html>DZVAR</a> cloud field. The - shortwave and longwave spectral integration ranges are [0.38, 4] micrometers - and [4, 100] micrometers, respectively. Their spatially-avaraged flux is - 879.349&nbsp;W/m<sup>2</sup> in shortwave and 425.159&nbsp;W/m<sup>2</sup> in - longwave. In both cases, the spatial position is the sub-solar point, meaning - that the sun is located at the zenith. In the shortwave map we observe the - contrast between the shadows of the clouds and fully illuminated areas. In - longwave, we can see the effect of clouds (higher values, due to the emission - by the base of the cloud at higher temperatures than for a clear-sky zone) - and also a "ripple" effect that is due to the spatial variations of water - vapor concentration, as provided by the LES simulation. + This animation (left) simulates a scanning of a combustion medium by the + laser sheet that emits from the left part of the medium, and propagates to + the right. Each frame is computed by <a + href=man/man1/htrdr-combustion.1.html>htrdr-combustion</a> for a different + position of the laser sheet, that subsequently intersects with different + zones of the medium. Each image represents what is perceived by the camera + for this particular position of the laser. The configuration used for this + simulation is the one retained for the validation of the algorithm (the + corresponding data set is provided in the <a + href=htrdr-combustion-spk.html>starter-pack</a> for combustion processes): as + shown in the representation of the medium data (right), the volumic fraction + of soot follows an axisymmetric profile, with the main axis centered in the + cubic chamber, and a maximum at the back. </div> </div> @@ -258,8 +258,7 @@ procedure is summed up to: <pre class="code"> ~ $ git clone -b htrdr-${VERSION} \ - https://gitlab.com/meso-star/star-engine.git \ - htrdr-${VERSION} + https://gitlab.com/meso-star/star-engine.git htrdr-${VERSION} ~ $ mkdir htrdr-${VERSION}/build ~ $ cd htrdr-${VERSION}/build ~/htrdr-${VERSION}/build $ cmake ../cmake @@ -290,6 +289,40 @@ href="https://gitlab.com/meso-star/star-engine/-/tree/htrdr"> git repository</a> of <code>htrdr</code> for a complete description of the build process and available options.</p> +<pre class="code"> +~ $ source ~/htrdr-${VERSION}/local/etc/htrdr.profile +~ $ htrdr --help +</pre> + +<div class="img" style="width: 20em"> + <div style="width: 49.5%; float: left; padding-right: 1%" > + <a href="downward_flux_500x500x2048_sw_380_4000_879.349.jpg"> + <img src="downward_flux_500x500x2048_sw_380_4000_879.349.jpg" alt="downward_flux_sw"> + </a> + </div> + <div style="width: 49.5%; float: left; padding-right: 0%"> + <a href="downward_flux_500x500x2048_lw_4000_100000_425.156.jpg"> + <img src="downward_flux_500x500x2048_lw_4000_100000_425.156.jpg" alt="downward_flux_lw"> + </a> + </div> + <div class="caption"> + Shortwave (left) and longwave (right) downward flux density maps in + W/m<sup>2</sup> computed by <a + href="man/man1/htrdr-atmosphere.1.html">htrdr-atmosphere</a> at 1&nbsp;meter + height with the <a href=htrdr-atmosphere-spk.html>DZVAR</a> cloud field. The + shortwave and longwave spectral integration ranges are [0.38, 4] micrometers + and [4, 100] micrometers, respectively. Their spatially-avaraged flux is + 879.349&nbsp;W/m<sup>2</sup> in shortwave and 425.159&nbsp;W/m<sup>2</sup> in + longwave. In both cases, the spatial position is the sub-solar point, meaning + that the sun is located at the zenith. In the shortwave map we observe the + contrast between the shadows of the clouds and fully illuminated areas. In + longwave, we can see the effect of clouds (higher values, due to the emission + by the base of the cloud at higher temperatures than for a clear-sky zone) + and also a "ripple" effect that is due to the spatial variations of water + vapor concentration, as provided by the LES simulation. + </div> +</div> + <h3>Run</h3> <p>By default <code>htrdr</code> is installed in the <code>local</code> @@ -297,11 +330,6 @@ subdirectory of <code>htrdr-${VERSION}</code>. Source the provided <code>htrdr.profile</code> file to register <code>htrdr</code> against the current shell.</p> -<pre class="code"> -~ $ source ~/htrdr-${VERSION}/local/etc/htrdr.profile -~ $ htrdr --help -</pre> - <p>If the AsciiDoc tool suite was installed on <code>make</code> invocation, the <b>reference documentation</b> of the <code>htrdr</code> program and its associated file formats should be available through man pages. @@ -326,7 +354,7 @@ ones available on the system used to build <code>htrdr</code>. <pre class="code"> ~/htrdr-${VERSION}/build $ make pkg -~/htrdr-${VERSION}/build $ ls package/htrdr-${VERSION}* # list packages +~/htrdr-${VERSION}/build $ ls package/htrdr-${VERSION}* </pre> ${RELEASE_NOTES} diff --git a/htrdr/valid_800x600x4096.gif b/htrdr/valid_800x600x4096.gif @@ -0,0 +1 @@ +#$# git-wad 041943d58a31bb9f4923599b29ea0743cd991ebcdd84aa7d84797bbfa0e7d1c1 990769 +\ No newline at end of file diff --git a/htrdr/valid_800x600x4096_thumb.gif b/htrdr/valid_800x600x4096_thumb.gif @@ -0,0 +1 @@ +#$# git-wad 8d3c98114a8328f6c648c0ca8c25d33d2d54c564b286d6a43be564a64aca0e5a 135981 +\ No newline at end of file diff --git a/htrdr/valid_pview.gif b/htrdr/valid_pview.gif @@ -0,0 +1 @@ +#$# git-wad 81a388b965410618e106fec83184bf0307e856d3af4ec2e42b3ff8423f09451e 1188621 +\ No newline at end of file diff --git a/htrdr/valid_pview_thumb.gif b/htrdr/valid_pview_thumb.gif @@ -0,0 +1 @@ +#$# git-wad 15b784a4ade519fc4cc1fae8814ed123019c10c238ed8051f1a1321df1b8576d 405237 +\ No newline at end of file