meso-web

Sources of the |Méso|Star> website
git clone git://git.meso-star.fr/meso-web.git
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commit 0e5a843b20ef8bd998d398ab921d2c6285aadbf9
parent fb855f8ecd8fa682b59744947ee26e73c02a39c4
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Mon, 18 Nov 2019 16:08:37 +0100

Add the closest point query to the star-3d overview

Diffstat:
Mstar-engine/star-3d.html.in | 14+++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/star-engine/star-3d.html.in b/star-engine/star-3d.html.in @@ -14,14 +14,14 @@ </div> <p>The Star-3D C library <b>manages surfacic geometries</b> and provides -operators to access them efficiently like <b>uniform sampling</b> or -<b>ray-tracing</b>. To ensure high ray-tracing efficiency, Star-3D internally -relies on <a +operators to access them efficiently by <b>uniform sampling</b>, +<b>ray-tracing</b> or a <b>closest point query</b>. To ensure the efficiency of +these operators, Star-3D internally relies on <a href="https://software.intel.com/en-us/rendering-framework">Intel(R) Rendering -Framework:</a> <a href=https://embree.github.io>Embree</a> that provides -highly optimized ray-tracing kernels for a wide range of data workloads. The -main targets of Star-3D are programmers that want to efficiently handle -<b>complex and arbitrary 3D content</b>.</p> +Framework:</a> <a href=https://embree.github.io>Embree</a> that provides highly +optimized acceleration structures as well as traversal kernels for a wide range +of data workloads. The main targets of Star-3D are programmers that want to +efficiently handle <b>complex and arbitrary 3D content</b>.</p> <p>The main concept exposed in Star-3D is the <b>shape</b>. A shape represents a 3D object such as a triangular mesh or a sphere, whose data are user defined