htrdr

Solving radiative transfer in heterogeneous media
git clone git://git.meso-star.fr/htrdr.git
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commit 5785f7f7e1b6f3417ef785f1b91bdb5db86c9b00
parent e607ba4dd43d657b32ed089393c958d987f8455c
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Tue, 19 Mar 2019 10:23:38 +0100

Write the 0.0.4 release note

Diffstat:
MREADME.md | 12++++++++++++
1 file changed, 12 insertions(+), 0 deletions(-)

diff --git a/README.md b/README.md @@ -60,6 +60,18 @@ informations on CMake. ## Release notes +### Version 0.0.4 + +- Fix the computation of the surface scattering: there was a bug in how Russian + roulette was implemented at surface scattering leading to an underestimation + of the surface reflection. +- Update the thread allocation policy: by default, the number of threads is now + defined as the maximum between the number of processors detected by OpenMP + and the number of threads defined by the `OMP_NUM_THREADS` environment + variable. This variable can be used to counteract the number of processors + detected by OpenMP that can be lower than the real number of processors of + the system. + ### Version 0.0.3 - Fix compilation on systems with a GNU C Library whose version is less than