htrdr

Solving radiative transfer in heterogeneous media
git clone git://git.meso-star.fr/htrdr.git
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commit 53aeb9c0d0a06823e4e304dc3ecef79d2623ecfd
parent 89de22f9aac0465ee8930c3c0362d95cf1db5843
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Wed,  7 Jul 2021 15:31:21 +0200

Fix typos and reread the atmosphere/combustion man pages

Diffstat:
Mdoc/htrdr-atmosphere.1.txt.in | 8++++----
Mdoc/htrdr-combustion.1.txt.in | 21++++++++++-----------
2 files changed, 14 insertions(+), 15 deletions(-)

diff --git a/doc/htrdr-atmosphere.1.txt.in b/doc/htrdr-atmosphere.1.txt.in @@ -22,7 +22,7 @@ htrdr-atmosphere(1) NAME ---- -htrdr-atmosphere - simulate radiative transfert in cloudy atmospheres +htrdr-atmosphere - simulate radiative transfer in cloudy atmospheres SYNOPSIS -------- @@ -31,7 +31,7 @@ SYNOPSIS DESCRIPTION ----------- -*htrdr-atmosphere* simulates radiative transfert in scenes composed of an +*htrdr-atmosphere* simulates radiative transfer in scenes composed of an atmospheric gas mixture, clouds, and a ground. It evaluates the intensity incoming on each pixel of the sensor array. The underlying algorithm is based on a Monte-Carlo method: it consists in simulating a given number of optical @@ -39,10 +39,10 @@ paths originating from the sensor, directed into the atmosphere, taking into account light absorption and scattering phenomena. This algorithm and the way it is efficiently implemented in *htrdr-atmosphere* is presented in the following article: "A path-tracing Monte Carlo library for 3-D radiative -transfer in highly resolved cloudy atmospheres". N. Villefranque et al, JAMES +transfer in highly resolved cloudy atmospheres", N. Villefranque et al, JAMES 2019 [1]. -Radiative transfert can be evaluated in the visible or the infrared part of the +Radiative transfer can be evaluated in the visible or the infrared part of the spectrum. It uses spectral data that should be provided for the pressure and temperature atmospheric vertical profile [2] (*-a* _atmosphere_), the liquid water content in suspension within the clouds stored in a *htcp*(5) file (*-c* diff --git a/doc/htrdr-combustion.1.txt.in b/doc/htrdr-combustion.1.txt.in @@ -32,13 +32,12 @@ SYNOPSIS DESCRIPTION ----------- The purpose of *htrdr-combustion* is to perform radiative transfer computations -in a scene representing a combustion semi-transparent medium enlightened by a -laser sheet. The combustion medium may be surrounded by solid boundaries (inner -limits of the combustion chamber). The program will currently compute, in the -visible at a given frequency, the monochromatic image or the radiative flux -density of the combustion medium: collected light comes from the laser, and is -scattered by soot aggregates within the flame before eventually reaching the -sensor. +in a scene representing a semi-transparent medium enlightened by a laser sheet. +The combustion medium may be surrounded by solid boundaries (inner limits of +the combustion chamber). The program will currently compute, in the visible at +a given frequency, the monochromatic image or the radiative flux density of the +combustion medium: collected light comes from the laser, and is scattered by +soot aggregates within the flame before eventually reaching the sensor. Data about the gaseous medium have to be provided on the vertices of a unstructured tetrahedral mesh: pressure, temperature and concentrations of H2O, @@ -127,9 +126,9 @@ OPTIONS Force overwrite of the _output_ file. *-g* <__geometry-parameter__:...>:: - Define the geometry of the combustion chamber. Note that this geometry do not - prevent the camera from viewing the medium or the laser from illuminating it, - even if they are outside the combustion chamber. The rendering algorithm + Define the geometry of the combustion chamber. Note that this geometry does + not prevent the camera from viewing the medium or the laser from illuminating + it, even if they are outside the combustion chamber. The rendering algorithm ensures that they are not occluded by this geometry like with a two-way mirror. When the laser is out of geometry, its emissive surface is seen as if it were following the interior surface of the chamber. Likewise, the radiance @@ -289,7 +288,7 @@ Shortwave monochromatic image For a monochromatic image rendering, the first and second pixel components are not used. The expected value and the standard deviation of the pixel radiance -(in W/sr/m^2) are saved on the third and fourth components. The fifth and +(in W/sr/m^2) are saved on the third and fourth components. The fifth and sixth components of the pixel are also not used while the last 2 components of the pixel (the seventh and the eighth) record the estimate in microseconds of the computation time per radiative path and its standard error.