htrdr

Solving radiative transfer in heterogeneous media
git clone git://git.meso-star.fr/htrdr.git
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commit 160da885ccea0b5c6939e629ae0598ff725f6f02
parent 2e068b1551bd01ce3e35f19aeaa76d0f1d5fb6f6
Author: Vincent Forest <vincent.forest@meso-star.com>
Date:   Thu, 22 Apr 2021 16:24:45 +0200

Still fix the move_to_scattering_position function

Diffstat:
Msrc/combustion/htrdr_combustion_compute_radiance_sw.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/combustion/htrdr_combustion_compute_radiance_sw.c b/src/combustion/htrdr_combustion_compute_radiance_sw.c @@ -811,7 +811,7 @@ move_to_scattering_position /* Move to the scattering position */ pos_to_challenge[0] = pos[0] + dir[0] * dst; pos_to_challenge[1] = pos[1] + dir[1] * dst; - pos_to_challenge[2] = pos[2] + dir[1] * dst; + pos_to_challenge[2] = pos[2] + dir[2] * dst; /* Find the geometry near the scattering position */ HTRDR(geometry_find_closest_point