commit 8855db34a45bf18c26019c781d24fca53f5dc087 parent 0b6e29a0b4ae3b211f8c2e67e524f9738ad1fcee Author: Christophe Coustet <christophe.coustet@meso-star.com> Date: Fri, 28 Apr 2023 11:12:50 +0200 Merge branch 'release_0.1' into develop Diffstat:
| M | README.md | | | 16 | ++++++++++++++++ |
1 file changed, 16 insertions(+), 0 deletions(-)
diff --git a/README.md b/README.md @@ -36,6 +36,22 @@ To set them one can use the -D<VAR>=<VAL> pattern. The parameters are: - `CG2_CLOSE_NEIGHBOR_DISTANCE`: The distance up to which a close neighbor building prevents windows to be generated. Default is 2 meters. +## Release notes + +### Version 0.1 + +Initial version. + +Known limitations: + +- No detection of building-inside-building cases. + +- Some building crossing configurations remain undetected (crossing at a + vertex). + +- Mesh quality is limited to avoid non-conformity at building/ground connexion. + This can increase the error-rate if the mesh is used for raytracing. + ## Copyright notice Copyright (C) 2022 Université de Pau et des Pays de l'Adour UPPA.